![Nightmare in Silver](https://img.itch.zone/aW1nLzE3MDA2MzMwLnBuZw==/original/MOjwyh.png)
Nightmare in Silver
Nightmare in Silver is a tiny roguelite where you control a robot while trying to pillage nearby caves and their wildlife, looking for a new piece of jewelry to take home. You might not be the good guy after all!
But beware! The further you descend, the more your connection to the robot falters and your battery empties! You must balance risk and reward in each of your runs, because if you die, you'll lose half of your coins.
As an extra challenge, you may want to try a pacifist run...
Controls:
- WASD or Left stick: Move the robot and attack enemies.
- 1-4, Arrows or DPad: Cycle through your special attacks.
- Esc or Start: Pause menu.
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Submission for the Kenney Jam 2024.
Source code at: https://github.com/eerii/kenney-jam.
Soundtrack at: https://soundcloud.com/frodo-makes-music/sets/nightmare-in-silver.
Known issues:
- Sometimes the audio may not start on the web version. You can reload the page (you won't lose your progress!)
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Using:
- Bevy game engine v0.14 (MIT, Apache 2.0).
- 1-Bit Pack and 1-Bit Input Prompts Pixel 16Γ by Kenney (CC0).
- Ableton Live 10, Audacity and sounds mostly from Spitfire Audio LABS for music and FX.
- GIMP for the cover art and logo (GPL-3.0).
- Aseprite for modifying the assets.
Updated | 16 days ago |
Status | Prototype |
Platforms | Windows, macOS, Linux, HTML5 |
Authors | eri π, Mlle. Frodo |
Genre | Adventure |
Tags | Animals, bevy, Dungeon Crawler, Pixel Art, Robots, Roguelite |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Comments
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That "bad connection" idea was so cool!
It reminds me of good old roguelikes! well done!
Thanks, so happy you enjoyed it!! :D
I liked the dark ambience of the game. The premise of the game and the music fit this asset pack neatly.
UI elements didn't run well with the mouse for me, the hover areas were wrong. But it didn't become an issue once I figured out mouse isn't necessary.
Oh thatβs interesting. I was trying a new system for handling input (to also allow keyboards and controllers) so I am curious about what went wrong. Were you playing on web or native? And do you have a big resolution? Thank you so much for telling me, and I am glad you enjoyed it still! c:
You are welcome!
Web, 4K resolution.
It may break at higher resolutions then, I will have to do some tests! Thanks :D
This Is Awesome! Game feels very polished! Also cool to see someone else had a similar idea with the turn based movement but with real enemies! 10/10
Thank you, I am really glad you enjoyed it! :D